GXLoadTag
You can use theGXLoadTag
function to load a tag into memory.
void GXLoadTag(gxTag target);
target
- A reference to the tag object to be loaded into memory.
DESCRIPTION
TheGXLoadTag
function moves a tag object from disk storage to the active graphics client heap of your application. When you or QuickDraw GX unload a tag object from memory to disk storage using theGXUnloadTag
function, QuickDraw GX creates a 4-byte stub that remains in the graphics client heap. When you use theGXLoadTag
function to retrieve the stored object, QuickDraw GX obtains the location of the stored tag object from the stub.ERRORS, WARNINGS, AND NOTICES
Errors out_of_memory tag_is_nil SEE ALSO
For additional information about loading objects from disk storage to memory and unloading objects from memory to disk storage, see the section "Loading and Unloading Objects" beginning on page 2-12.The
GXUnloadTag
function is described in the next section.
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